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Showing below keyword matches in entire database for "visual arts—computer art":
Keefe, Daniel F., Daniel A. Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola, Jr. “Cave Painting: A Fully Immersive 3D Artistic Medium and Interactive Experience.” In Proceedings: 2001 ACM Symposium on Interactive 3D Graphics , 85-93. New York : ACM Press, 2001. | |
Computers & Digital Technology | |
Keywords: computers and digital technology | hypertext | visual arts—computer art | |
Mandelbrot, Benoit B. “The Fractal Universe.” In Pfenninger Collections), pp. 191-212. [2001] | |
Physical & Mathematical Sciences | |
Keywords: Computers & Digital Technology | fractals | physical and mathematical sciences | visual arts—2 th C | visual arts—computer art | |
Peterson, Ivars. Fragments of Infinity: A Kaleidoscope of Math and Art . New York: John Wiley, 2001. | |
Physical & Mathematical Sciences | |
Keywords: architecture | Brent Collins | fractals | geometry | Helaman Ferguson | M. C. Escher | physical and mathematical sciences | Robert Stamp Longhurst | visual arts—20th C | visual arts—computer art | |
Sourin, Alexei. “Functionally Based Virtual Computer Art.” In Proceedings: 2001 ACM Symposium on Interactive 3D Graphics , 77-84. New York : ACM Press, 2001. | |
Computers & Digital Technology | |
Keywords: computers and digital technology | visual arts—computer art | |
Zimmerman, Guy W., and Dena E. Eber. “When Worlds Collide! An Interdisciplinary Course in Virtual Reality Art.” SIGCSE Bulletin (2001): 75-79. | |
Computers & Digital Technology | |
Keywords: computers and digital technology | pedagogy | virtual reality | visual arts—computer art |