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Showing below keyword matches in entire database for "cyberpunk":
Ginway, M. Elizabeth. Brazilian Science Fiction: Cultural Myths and Nationhood in the Land of the Future. Lewisburg, PA: Bucknell University Press, 2004. | |
Popular Sciences | |
Keywords: aliens | culture studies | cyberpunk | dystopia | ecology | gender studies | graphic novels | identity | literature—20th C | modernization | popular sciences | robots | science fiction | social sciences | |
Monnet, Livia. “Towards the Feminine Sublime, or the Story of ‘ATwinkling Monad, Shape-shifting across Dimension’: Intermediality, Fantasy and Special Effects in Cyberpunk Film and Animation.” Japan Forum 14:2 (Sept. 2002): 225-268. | |
Popular Sciences | |
Keywords: aesthetics | Andy Wachowski | animation | cyberpunk | fantasy | film | gender studies | Larry Wachowski | Oshii Mamoru | popular sciences | Psychological & Cognitive Sciences | science fiction | theory | visual arts—20th C | |
Nazare, Joseph Critical Carnival: Cyberpunk and the Postmodern Condition(al). Ph.D. Dissertation: New York University, 2004. | |
Theory | |
Keywords: carnival | cyberpunk | cyborg | escapism | François Rabelais | Fredric Jameson Jean Baudrillard | Herman Melville | James Joyce | literature—20th C | Mikhail Bakhtin | poetics | popular sciences | postmodernism | satore. Dystopia | science fiction | technophile | theory | Thomas Pynchon | William S. Burroughs | |
O'Toole, Sharon. Cyberpunk Visions: Coping with Converging Technologies and Transformations of Human Freedom. Ph.D. Dissertation: University California Davis, 2004. | |
Technology | |
Keywords: biotechnology | body | bran | capitalism | culture studies | cyberpunk | dystopia | freedom | identity | irony | mind | neurothics | nontechnology | popular sciences | Psychological & Cognitive Sciences | science fiction | technology | theory | |
Senf, Carol A. "Teaching the Gothic and the Scientific Context." Approaches to Teaching Gothic Fiction: The British and American Traditions, Ed. Diane Long, and Tamar Heller. New York: Modern Language Association, 2003. 83-89. | |
Literature, Science & the Arts | |
Keywords: cyberpunk | gothic | pedagogy | popular sciences | science and technology studies | science fiction |