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SLSA Bibliography

Bibliographies: 2001 | 2002 | 2003 | 2004 | 2011

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Showing below keyword matches in entire database for "virtual reality":

Baler, Pablo. “The Doors of Expression: The Work of Art in the Age of Quantum.” Sculpture 21.4 (May 2002): 44-51.
Computers & Digital Technology
Keywords: aesthetics | computers and digital technology | technology | theory | virtual reality | visual arts—20th-21st C | Visual arts—electronic
Clayton, Jay. Charles Dickens in Cyberspace: The Afterlife of the Nineteenth Century in Postmodern Culture. Oxford & New York: Oxford University Press, 2003.
Literature, Science & the Arts
Keywords: Charles Dickens | computers and digital technology | culture studies | culture studies | dystopia | literature--19th C | modernity | optics | physical and mathematical sciences | popular sciences | postmodernism | postmodernism | science and technology studies | social sciences | technology | telegraph | utopia | virtual reality
Cooper, Geoff, Nicola Green, Ged M. Murtagh, and Richard Harper. “Mobile Society? Technology, Distance, and Presence.” In Woolgar (Collections): pp. 286-301. [2002]
Technology
Keywords: computers & digital sciences | social sciences | technology | virtual reality
Crook, Charles, and Paul Light. “Virtual Society and the Cultural Practice of Study.” In Woolgar (Collections): pp. 153-175. [2002]
Social Sciences
Keywords: Computers & Digital Technology | pedagogy | science & technology studies | social sciences | theory | virtual reality
De Lauretis, Teresa. "Becoming Inorganic." Critical Inquiry 29.4 (2003): 547-570.
Literature, Science & the Arts
Keywords: biotechnology | David Cronenberg | popular sciences | psychoanalysis | psychological and cognitive sciences | science and technology studies | science fiction | virtual reality
Feng, Peter X. “False and Double Consciousness: Race, Virtual Reality and the Assimilation of Hong Kong Action Cinema in The Matrix.” In Sardar (Collections): pp. 149-163. [2002]
Social Sciences
Keywords: film | Jean-Louis Baudry | Keanu Reeves | literature—20th C | popular science | Psychological & Cognitive Sciences | race studies | social sciences | technology | virtual reality
Fornäs, Johan, Kajsa Klein, Martina Ladendorf, Jenny Sundén, and Malin Sveningsson. “Into Digital Borderlands.” In Fornäs (Collections): pp. 1-47. [2002]
Computers & Digital Technology
Keywords: computers and digital technology | gender studies | hypertext | internet | J.D. Bolter | literature—20th C | MUDs | social sciences | theory | virtual reality | visual arts—20th C
Gaylard, Gerald. Postmodern Archaic: The Return of the Real in Digital Virtuality. Postmodern Culture 15.1, (September 2004): n.p.
Computers & Digital Technology
Keywords: aesthetic | Computers & Digital Technology | cultural studies | hypertext | naturalism | postcolonialism | postmodernism | realism | social sciences | virtual reality
Grace, Dominic. “Disease, Virtual Life, and Virtual Light.” Foundation 30 (Spring 2001): 75-82.
Medicine
Keywords: medicine | virtual reality | William Gibson
Graham, Elaine L. Representations of the Post/human: Monsters, Aliens and Others in Popular Culture. New Brunswick, NJ: Rutgers University Press, 2002.
Popular Sciences
Keywords: archaeology | artificial intelligence | biotechnology | Bruno Latour | cybernetics | cyborg | Donna Haraway | economy | gender studies | Gene Roddenberry | golem | Human Genome Project | Isaac Asimov | literature—biblical | Mary Shelley | Michel Foucault | myth | popular sciences | posthumanism | postmodernism | religion | René Descartes | robots | science fiction | Sherry Turkle | social sciences | technology | theory | transcendence | utopia | virtual reality
Honeyman, Brenton. “Real vs Virtual Visits: Issues for Science Centres.” In Errington (Collections), pp. 107-110. [2001]
Popular Sciences
Keywords: museums | popular sciences | virtual reality
Knights, David, Faith Noble, Theo Vurdubakis, and Hugh Willmott. “Allegories of Creative Distruction: Technology and Organization in Narratives of the E-economy.” In Woolgar (Collections): pp. 99-114. [2002]
Technology
Keywords: allegory | creativity | economics | K.M. Grint | narratives | science & technology studies | technology | virtual reality
Landon, Brooks. “Synthespians, Virtual Humans, and Hypermedicineia: Emerging Contours of Post-SF Film.” In Hollinger (Collections): pp. 57-73. [2002]
Biological Sciences
Keywords: Biological Sciences | film | popular sciences | science fiction | technology | virtual reality
Liff, Sonia, Fred Steward, and Peter Watts. “New Public Places for Internet Access: Networks for Practice-based Learning and Social Inclusion.” In Woolgar (Collections): pp. 78-98. [2002]
Social Sciences
Keywords: internet | pedagogy | science & technology studies | social sciences | virtual reality
Massumi, Brian. Parables for the Virtual: Movement, Affect, Sensation. Durham, NC: Duke University Press, 2002.
Psychological & Cognitive Sciences
Keywords: affect | computers & digital sciences | psychological and cognitive sciences | senses | technology | virtual reality
McGrail, Brian A. “Confronting Electronic Surveillance: Desiring and Resisting New Technologies.” In Woolgar (Collections): pp. 115-136. [2002]
Technology
Keywords: computer and digital sciences | hackers | internet | power | science & technology studies | social sciences | surveillance | surveillance | surveillance | technology | virtual reality
Nettleton, Sarah, Nicholas Please, Roger Burrows, Steven Muncer, and Brian Loader. “The Reality of Virtual Social Support.” In Woolgar (Collections): pp. 176-188. [2002]
Social Sciences
Keywords: science & technology studies | social sciences | virtual reality
Prentice, Rachel. Bodies of Information: Reinventing Bodies and Practice in Medical Education. Ph.D. Dissertation: Massachusetts Institute Technology, 2004.
Medicine
Keywords: anatomy | anthropology | body | Computers & Digital Technology | culture studies | ethnography | medicine | modeling | pedagogy | rhetoric of science | science & technology studies | social sciences | surgery | technology | virtual reality
Ryan, Marie-Laure . Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore and London : Johns Hopkins University Press, 2001.
Computers & Digital Technology
Keywords: Charles Baudelaire | computers and digital technology | film/TV | Italo Calvino | Michael Joyce | narrative | Neal Stephenson | virtual reality
Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore, MD: Johns Hopkins University Press, 2001.
Technology
Keywords: narrative | rhetoric of science | technology | virtual reality
Strathern, Marilyn. “Abstraction and Decontextualization: An Anthropological Comment.” In Woolgar (Collections): pp. 302-313. [2002]
Theory
Keywords: abstraction | context | intuition | pedagogy | technology | theory | virtual reality
Swann, G. M. Peter, and Tim P. Watts. “Visualization Needs Vision: The Pre-paradigmatic Character of Virtual Reality.” In Woolgar (Collections): pp. 41-60. [2002]
Computers & Digital Technology
Keywords: computers and digital technology | science & technology studies | technology | theory | virtual reality | virtual reality | visualization
Thacker, Eugene. "What Is Biomedia?" Configurations 11.1 (2003): 47-79.
Literature, Science & the Arts
Keywords: avatars | Biological Sciences | biomedia | body | code | computers and digital technology | cyberbodies | cyborgs | genetics | hypertext | media | media | medicine | technology | theory | virtual reality
Watt, Susan E., Martin Lea, and Russell Spears. “How Social is Internet Communication? A Reappraisal of Bandwidth and Anonymity Effects.” In Woolgar (Collections): pp. 61-77. [2002]
Social Sciences
Keywords: internet | science & technology studies | social sciences | technology | theory | virtual reality
Wittel, Andreas, Celia Lury, and Scott Lash. “Real and Virtual Connectivity: New Media in London.” In Woolgar (Collections): pp. 189-208. [2002]
Computers & Digital Technology
Keywords: computers and digital technology | science & technology studies | technology | virtual reality
Woolgar, Steve. “Five Rules of Virtuality.” In Woolgar (Collections): pp. 1-22. [2002]
Science & Technology Studies
Keywords: computers & digital sciences | internet | science and technology studies | virtual reality
Wyatt, Sally, Graham Thomas, Tiziana Terranova. “They Came, They Surfed, They Went Back to the Beach: Conceptualizing Use and Non-use of the Internet.” In Woolgar (Collections): pp. 23-40. [2002]
Theory
Keywords: computers & digital sciences | internet | science & technology studies | science & technology studies | theory | virtual reality
Zimmerman, Guy W., and Dena E. Eber. “When Worlds Collide! An Interdisciplinary Course in Virtual Reality Art.” SIGCSE Bulletin (2001): 75-79.
Computers & Digital Technology
Keywords: computers and digital technology | pedagogy | virtual reality | visual arts—computer art

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